![]() “Inside the console is an internal structure looking neat and tidy. “Our team values a well thought out, beautifully designed architecture,” Ito wrote about Sony’s engineering philosophy in the blog post. Part of the initial difficulty in assembling sufficient units had to do with Sony’s ambitious custom design for the console and its components, which led to production yield challenges for chip supplier Advanced Micro Devices Inc. Before the launch, Ito wrote on the PlayStation Blog about the challenges of developing the console through the pandemic. The PS5 has been plagued by supply chain and logistics snarls since its debut in November 2020. In between, he also helped bring to market the upgraded PS4 Pro model, adding improved graphics and compatibility without making the generational leap of an entirely new console platform. Tons of ways to get $100+ from your customer base without these casino micro transaction bullshits.Ito is retiring after a career spanning five decades at Sony, having joined the Tokyo-based company in 1986 and worked on in-car audio equipment before moving on to the console division in 2000.ĭuring his tenure at the PlayStation group, Ito led engineering for the PlayStation 4, which has sold over 117 million units, and the latest-generation PlayStation 5. Works with any model from any region of PlayStation 4 / PlayStation 4 Pro. Want to race online with the cars you can mod in the grind, buy GT7 to compliment your GTS2022 purchase.įrankly a GT7 now and a GTS2023 next year with a focused quality online would have worked. Thank you for visiting and enjoy all the free Gran Turismo Sport and GT6. Want to race single player with a slate of cool race cars, buy GTS2022 to compliment your GT7 purchase. Then if folks buy both games each acts as DLC for the other. Focus on some additional cars with a racing slant. It would have all the online components and league stuff. Priced at an aggressive $40 or something. Then this fall GTS2022 should have released. I’ll stand by what I’ve said before: the numbered GT should have focused on the car collection and modifying in an offline state. Now it sounds like the online is equally as hurt by their decisions here. It requires online to do or play anything at all in the name of “online play together” and that is what hurts me personally. The footage here for all three consoles was captured using race replays with the gameplay camera view which runs similarly to actual gameplay.Ĭlick to expand.They, in my opinion, also foobar’d the single player too. There doesn't seem to be any difference between the two modes during gameplay where both run at 60fps without Ray Traced reflections. The scenes with Ray Tracing run at 30fps instead of 60fps with the Frame Rate mode. With the RT mode enabled, certain scenes outside of gameplay feature Ray Traced reflections such as race intro scenes, replays and viewing cars from the menu. PS5 has two modes: a Frame Rate mode and a Ray Tracing mode. PS5 has some graphical improvements compared to the PS4 consoles such as: improved draw distance, improved LOD transition distance, additional track detail, improved reflections, improved effects and higher quality shadows. PS4 renders at a native resolution of 1920x1080. The native 1080p mode on PS4 Pro has some improvements compared to the 1800p mode such as motion blur during gameplay and a 60fps target for replays. ![]() When outputting at 1080p with forced supersampling disabled, PS4 Pro renders at a native resolution of 1920x1080. PS4 Pro renders at a resolution of 3200x1800 using checkerboard rendering when outputting at 2160p or when using forced supersampling at 1080p. PS5 renders at a native resolution of 3840x2160. The version tested was 1.05 on the PS4 consoles and 1.050.000 on PS5.
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